How to Beat Angelo Boss in Brawl Stars – BrawlOne
To beat Angelo Boss in Brawl Stars, run Party mode with a healer and a high-damage cube collector, grab boxed cubes fast, stay mobile, and burst Angelo when exposed.
Table of Contents
You’ll beat Angelo by locking roles early: run a dedicated healer (Globot or Pam) and a mobile cube carrier (Shelly, Dynamike, or Daryl). Chain teleports/supers to scoop cubes fast across the river while your healer stays 4–8 tiles back, sustaining nonstop. Keep 3–4 tile diagonal spacing to dodge cones, use cover, then burst during his brief post-volley window. Count down, stack gadgets and supers, and delete the 16-cube carrier—if you avoid these common mistakes…
Best Team Setup to Beat Angelo Boss (Healer + Cube Carrier)
You’ll anchor the team with a dedicated healer—pick Globot for consistent sustain and damage mitigation while you play safely behind cover. For cube collection, run Dynamike as the primary option, with Shelly or Daryl as strong alternatives when you need burst or teleport access across the river. Coordinate: healer stays back healing nonstop, carrier grabs cubes fast, then you focus all damage once Angelo is exposed.
Best Healer Picks (Globot / Healer Role)
Often the smartest way to beat Angelo is to lock in a true healer-and-carrier core, with Globot as your default support. For globot boss brawl stars , this healer strategy angelo boss revolves around nonstop sustain so your cube carrier can risk teleports and river paths without getting deleted.
Pick Globot first. His continuous healing keeps a 16-cube carrier alive through Angelo’s projectile spam and arena arrows. Play backline: anchor near safe cover, 6–8 tiles behind the carrier’s route so you maintain line-of-sight heals while dodging hazards. Prioritize healing over damage; only step forward to poke when your carrier’s briefly safe.
Pair Globot with Shelly or Gale for risky traversals and rapid pickups. Avoid non-healers or melee-only healers—lack of sustained ranged healing spikes wipe risk against Angelo’s burst.
Best Cube Collectors (Shelly, Dynamike, Daryl)
With your healer locked in, shift focus to the cube carrier who actually wins the map: Shelly, Dynamike, or Daryl. Shelly is safe, flexible, and consistent—her Super knocks back Angelo’s projectiles and lets you cross the rivered boxes to scoop cubes while punishing at mid-range. That reliability makes shelly best cube collector on risky layouts.
If you want raw tempo, Dynamike is the dynamike best cube collector. He lobs over water, grabs up to 16 cubes fast, and melts Angelo from behind cover. Just keep line-of-sight broken while your healer tops you off.
Daryl’s for aggressive solos: roll or teleport across the river, burst boxes, then pressure Angelo. Call targets, let your healer kite and sustain, and prioritize 12–16 cubes before committing full DPS.
How to Collect Cubes Fast Across the River
You’ll chain teleport/super moves with Gale (Gray), Daryl, or Gigi to hop box islands, snag cubes fast, and reset before projectiles track you. Time your grabs with your healer’s sustain, then hug walls or port back instead of swimming through open river. Rotate box areas starting near spawn, follow river-covered paths with least arrow exposure, and skip risky melee-only jumps.
Teleport and Super Movement Tricks
Although Angelo floods lanes with projectiles, cube runs across the river become safe and fast when you pair teleport or dash tools with tight timing. In angelo boss brawl stars, lean on teleport and super movement tricks to scoop cubes, then exit cleanly. Pre-charge supers with 20–30 seconds of safe poke so your jump, dash, or port is ready the moment clusters appear.
Coordinate a shove then jump: use Gale’s (Gray) super to push you toward box stacks, then instantly roll or port with Daryl/Gigi to vacuum multiple cubes before shots converge. As Shelly, sprint shallow channels, stun threats, and let Globot top you off. Dynamike can lob-jump edges, then super-teleport into boxed areas to stack 12–16 cubes. With M’s/Gigi, land post-volley, grab, then escape across the river immediately.
How to Rotate Box Areas Safely
From the moment cubes spawn, set a clean loop and stick to it. Pick clockwise or counterclockwise and rotate box areas in one pass per bank. For party mode angelo boss, assign roles: Shelly/Dynamike as carrier, Globot healing from the riverbank, and a teleporter (Gale/Daryl/Gigi) to tag far boxes first. Cross right after Angelo’s big volleys; use supers to dodge tight arrow patterns. Swim in short bursts, then reset behind cover. Swap carriers at 8–12 cubes via teleport so no one risks a 16+ dump under fire.
| Task | Tip |
|---|---|
| First cross | Teleport to far-side clusters |
| Mid-rotation | Grab adjacent boxes, avoid backtracking |
| Reset | Heal, transfer cubes, retime crosses |
This angelo boss strategy keeps rotations efficient and survivable.
How to Dodge Angelo’s Wide Projectiles
You keep moving laterally and refuse to hard-commit to melee so Angelo’s wide arrows can’t bracket you. Put your healer a half-step back and your cube carrier up front, using boxes as shields while you strafe. If Angelo telegraphs a spread, sidestep perpendicular or use a teleport/dash to reset behind cover while your healer times a top-off.
Stay Mobile and Don’t Commit to Melee Only
Often the safest way to survive Angelo’s boss phase is to keep moving and never tunnel on melee trades. To master how to beat angelo boss brawl stars, you must stay mobile angelo boss: strafe laterally, mix short jukes, and bait the predictable arcs of his wide projectiles. Don’t commit to melee; his sweeping shots and arrow hazards delete close-range carriers, even with 16 cubes. Keep distance, kite from behind cover or across river channels, and rely on teleport or displacement supers (Darryl, Gale, Gigi) to exit danger and reach safer cube zones. Let a healer like Globot maintain a buffer so you can focus on dodging over trading.
| Action | Why it works |
|---|---|
| Lateral strafes | Slip wide arcs |
| Short jukes | Break aim timing |
| Teleport outs | Escape volleys fast |
| Cover kiting | Force whiffs across lanes |
Positioning: Healer Back, Carrier Front
With the healer anchored 4–6 tiles behind, set the carrier on the front line near river crossings or teleport spots to threaten cube routes without leaving heal range. Keep a 3–4 tile diagonal offset so Angelo’s cones can’t tag both of you and the heal beam stays live. Park Pam or Globot opposite the boss’s angle; let Shelly, Dynamike, or Daryl patrol crossings within a 1–2 tile heal radius.
When Angelo winds up his wide volley, strafe sideways into cover or behind box walls—don’t kite straight back. Use Gale, Daryl, or Gigi supers to snap the carrier into cube islands while the healer holds the safe lane. This disciplined spacing helps you beat angelo brawl stars and defines the best team to beat angelo boss.
When to Burst Angelo for the Win
You wait to burst until Angelo is exposed—right after his arrow waves clear or he pauses—and your cube carrier has a clean line-of-fire. Coordinate so your healer’s beam is already attached, then commit all supers and gadgets at once. Focus fire and end the fight fast before hazards or cover interrupt the kill.
Wait Until Angelo Is Exposed
Although it’s tempting to spam damage as soon as you see him, hold burst until Angelo’s shield and box cover drop at the end of his attack animation—his brief exposed window (about 0.5–1.0 seconds) is when real HP loss sticks. You’ll win more fights by syncing every heavy hit into that frame, especially with the best brawlers vs angelo boss and a coordinated cube collector angelo boss plan.
- Pre-aim supers so Shelly, Dynamike, or Daryl land full combos exactly as the exposure starts.
- Have the cube carrier pause grabs and pre-position behind cover, then step out only to commit burst.
- Save Globot’s heal and CC immunity for that window so your damage dealer survives.
- If hazards or teleports interrupt exposure, instantly disengage and reset.
- Track Angelo’s animation cadence to predict the next exposure precisely.
Focus Fire and End the Fight Fast
Once Angelo staggers after his projectile volley, call the burst and end it. You’ve waited for exposure; now you finish. Make sure your healer tops your 16-cube carrier, then stack Dynamike’s satchels with Shelly’s Super (or Gale/Daryl) to overwhelm his spike phase. Count down “3–2–1” in party chat so displacement, teleports, and DPS all land inside that brief stagger. Only commit if your carrier isn’t crossing river lanes and your healer’s in range—failed bursts there throw runs.
| Trigger | Action | Why it Wins |
|---|---|---|
| Post-volley stagger | Super chain | Safest window |
| 16 cubes + full heal | All-in burst | Outspeeds regen |
| <30% HP< td> | Ult dump | Prevents reset |
| Healer in range | Face-tank safely | Sustained DPS |
| Clear river path | Commit | Avoid wipes |
Common Mistakes That Lose the Match
When teams ignore core roles and mobility tools, Angelo’s arena punishes every lapse. You lose most often by skipping a dedicated healer and sending the wrong brawler to collect cubes across the river. Don’t rely on melee-only carriers without sustain; arrows and chip delete them before they escape. Misclicks and last-second role swaps wreck coordination, so lock picks early and stick to the plan. Always bring teleport/super movement to reach boxed cubes safely, then collapse damage the moment Angelo’s exposed.
- Skipping Globot/Pam massively raises wipe risk during 16-cube carries.
- Letting Shelly or Miko solo river pickups invites projectile and melee collapse.
- Misselecting Eggar over Pam ruins sustain planning.
- Ignoring Gale/Daryl/Gigi mobility wastes safe routes.
- Queuing solo instead of party mode tanks your win rate.
Frequently Asked Questions
Which Gadgets and Star Powers Counter Angelo’s Slows and Pulls Best?
Prioritize cleanse or mobility: use Edgar’s Hard Landing, Max’s Phase Shifter, Stu’s Speed Zone with Gaso-Heal, Janet’s Drop the Bass, Emz’s Friend-Zoner, and Ash’s Choke Slam. Pair with Poco’s Da Capo! or Pam’s Mama’s Hug for sustain.
How Do Map Variants Change Optimal Routes and Teleport Timing?
Map variants shift cube spawns and river widths, so you adapt routes: hug cover on open maps, flank on chokey ones. Time teleports after projectile waves, rotate portals clockwise, bait pulls, then jump for boxed cubes while healer anchors.
What Power Level or Gear Thresholds Make This Strategy Reliable?
Aim for Power 10–11 with Damage and Speed Gears at level 2+. Prioritize a level 10+ healer (Globot or Poco) and a maxed cube collector. You’ll reliably sustain, teleport aggressively, secure cubes, and burst Angelo consistently.
How Should Random Teammates Be Pinged to Coordinate Roles?
Ping “I’ll heal” on spawn, mark safe backline. Ping “You collect cubes” on Shelly/Dynamike/Daryl, then waypoint teleports/boxes. Spam “Group up” before pushes, “Focus boss” when exposed. Use danger pings to dodge spreads, “Retreat” after supers. Repeat roles every respawn.
How to Adapt if Healer or Carrier Gets Eliminated Early?
Immediately swap roles: designate a new carrier, pull back, and stabilize. Use cover, conserve supers, and farm safe cubes. Ping regroup, protect the replacement, and pressure only when Angelo’s exposed. Prioritize survival, mobility, and burst windows over risky trades.
Conclusion
You’ve got this. Lock roles early, trust your healer, and keep that 3–4 tile diagonal spacing. Farm cubes fast with teleports/supers, cross the river safely, and stay disciplined: healer 4–8 tiles back, nonstop sustain, and clear callouts. Don’t panic during volleys—use cover, dashes, and gadgets to reset. Then count down, bait the post-volley window, and unleash every super and gadget to burst Angelo while full-healing your 16-cube carrier. Avoid greedy peeks, broken spacing, and late rotations, and you’ll win.