What Happened to Edgar and Leon in Brawl Stars? – BrawlOne
Did Brawl Stars remove or nerf Edgar and Leon? Here’s what actually happened, why players are confused, and whether assassins were changed or banned.
Table of Contents
You’ve probably heard claims that Edgar and Leon were “removed,” but that’s not what happened. They got balance tweaks that made assassin play less forgiving, and the meta shifted toward tanks, poke, and healing. Small HP and damage adjustments, plus changes to invisibility, Hypercharge, and Super timings, narrowed their burst windows. If your dives feel riskier or less rewarding, you’re not imagining it. So what does this mean for their viability—and your wins?
Were Edgar and Leon Removed From Brawl Stars?
Wondering if Edgar and Leon got cut from Brawl Stars? They weren’t. Both brawlers are still playable, and recent patches actually buffed them. If you’re asking what happened to edgar in brawl stars or what happened to leon in brawl stars, the answer’s balance tuning: small HP bumps from 450 to 550 and slight damage increases to improve survivability and early skirmishes.
If you can’t see them, you’re likely dealing with unlock status, UI hiccups, or temporary maintenance—not deletions. Check your Brawler list, Trophy Road, and unclaimed rewards after updates. Broader changes like Hypercharge and roster additions can bury old notes, but they don’t remove Edgar or Leon. Minor availability glitches in certain modes can occur, but patches restore access quickly.
Why Are Players Saying Assassins Were Banned?
No, Edgar and Leon weren’t removed—but players saying assassins were “banned” are reacting to how hard recent patches hit their playstyle. You saw mobile melees lose ground after health tweaks, super changes, and weaker gadget/star power interactions. Even with minor buffs floating around, the practical effect felt like an edgar nerf brawl stars moment and a broader “brawl stars assassins banned” vibe.
After Trophy Road and Hypercharge shifts, tanks, long-range poke, and healers countered your dives more often. Competitive stats showed lower pick and win rates for assassins across Showdown, Bounty, and Solo, reinforcing the narrative. Community posts amplified it, and some players conflated maintenance or mode rotations with removals. So “banned” became shorthand for harsh nerfs plus a meta that punishes assassin engagements.
Why Are Players Saying Assassins Were Banned?
Although no one actually removed Leon or Edgar, players say assassins were “banned” because cumulative balance patches and Hypercharge tweaks blunted their core tools, making stealth dives far less reliable. You saw Leon’s invisibility get stricter: Super/Hypercharge spotting ranges, Invisiheal and Smoke Trails timings, and Mythic Gear windows now punish mistimed flanks. That “leon nerf brawl stars” sentiment feeds the meme.
Edgar felt it too. Trait and Super charge adjustments, plus legacy Wasabi Power and Hypercharge interactions, trimmed his jump chains and self-sustain, so you can’t brute-force backlines. Across patches, gadget/star power reworks shrank burst windows, so “did brawl stars remove assassins” trends as shorthand for this squeeze. They weren’t deleted, but reliability dipped, especially in high-level metas, making assassin picks feel gated and matchup-dependent.
Recent Changes That Affected Edgar and Leon
That “assassins were banned” feeling set the stage for why the latest tweaks matter: Edgar and Leon just picked up small but meaningful buffs and system adjustments that restore some reliability. You now get 550 HP instead of 450 on both, plus slight damage bumps (Leon ~4%, Edgar nudged upward), improving early skirmishes under recent brawl stars balance changes.
Edgar benefits most from uptime. His Trait passively charges Super (~3.3%/s) and Hypercharge (~1.3%/s). After you jump, Hypercharge’s red state boosts Super charge rate 150%, reload 50%, damage/shield ~5%, and speed 20%. Vault’s brief immunity and landing burst pair with Hard Landing for area threat.
Leon’s Super still defines him: 6s invisibility (8s with Gear), with Invisiheal, Smoke Trails, and Limbo Hypercharge letting you attack while invisible. So, are assassins weak in brawl stars? Less so now.
Are Assassins Weak or Just Harder to Play Now?
Even with the recent buffs, assassins aren’t flat-out weak—they’re just less forgiving and more situational. You can’t autopilot into poke-heavy lanes or Hypercharge timings and expect free kills. With more shields, disengage tools, and long-range pressure, your window is tighter, so small misplays punish harder. Lean on precise Supers, bush control, and baiting; build for sustain and mobility to keep snowball potential alive despite meta pressure and brawl stars randombs.
| What changed | What you should do |
|---|---|
| Longer poke ranges | Approach through bushes, pre-charge Super |
| Frequent shields/HC | Force cooldowns before committing |
| Tank-favored maps | Third-party fights, avoid front-lining |
| Higher skill floor | Practice timing, track gadgets/Ults |
| Perceived weakness | It’s difficulty, not doom |
Optimize star powers (Fisticuffs/Invisible Heal) and gadgets to shore up consistency. Ignore chatter about brawl stars missing brawlers—your matchups, not myths, decide viability.
Are Other Brawlers Missing or Disabled?
Don’t panic if a brawler seems to vanish—Supercell sometimes pulls specific picks during maintenance, hotfixes, or balance triage. You’ll occasionally see Edgar or Leon missing from matchmaking when servers undergo scheduled work or when a quick fix is rolling out. That’s normal and usually brief.
Brawlers can also disappear due to targeted bug fixes. In past patches, issues like broken Supers, trophy bugs, or end-of-battle stat errors forced temporary removals until a patch landed. If Hypercharge values or traits overreach—like excessive burst—developers may disable affected brawlers while they adjust numbers.
If you notice a brawler absent only in certain modes or rewards, that’s likely rotation or mode-specific restrictions. For exact reasons and timelines, check patch notes, in-game maintenance banners, and Shop/Update Compensation messages.
Will Edgar and Leon Get Buffed Again?
If you’ve seen Edgar or Leon temporarily disappear, it’s usually maintenance—not a stealth rework—so expect balance shifts to stay measured. You’ve already seen minor buffs: both moved from 450 to 550 HP, Leon gained about +4% damage, and Edgar got small tuning alongside trait and charge tweaks. That pattern will continue. Devs prefer incremental balance, adjusting Hypercharge timings, traits, and Star Power interactions over sweeping kit overhauls.
You should anticipate more small nudges if win rates lag—likely survivability, reload, or range consistency tweaks—rather than big power spikes. Community asks target Edgar’s short-range risk and Leon’s reliance on Invisiheal/Smoke Trails, which fits the devs’ surgical approach.
| Likely Change | Rationale |
|---|---|
| Small HP/DR bumps | Early-game survivability |
| Reload tuning | Skirmish uptime |
| Trait/Hypercharge timing | Smoother Supers |
| Minor damage nudges | Consistency across modes |
Frequently Asked Questions
How Do Edgar’s Buffs Change His Best Game Modes and Maps?
Edgar’s buffs push you toward aggressive modes. You excel more in Brawl Ball, Solo Showdown, and Heist flanks. Pick tight, wall-heavy maps; you survive jumps better, chain kills faster, and punish isolated targets without burning gadgets early.
Does Leon’s 4% Damage Boost Affect His Gadget Choices?
Yes. You can prioritize Clone Projector for safer scouting since your burst thresholds improve. You’ll also value Lollipop Drop more, because longer stealth windows plus 4% extra damage secure two-shot confirms and quicker assassination chains.
Are Recommended Team Comps for Edgar Different After the HP Increase?
Yes, slightly. With 550 HP and buffed damage, you can pair Edgar more confidently with mid-control brawlers and light peel. You’ll pressure flanks harder; prioritize vision, slows, or stuns (Tara, Max, Gene, Sandy, Poco) over double-assassin comps.
How Do These Buffs Impact Counter-Picks Against Leon and Edgar?
They narrow counter windows. You’ll need sturdier, burstier picks and tighter peel. Bring tanks with control, sustained DPS, and vision: Max, Sandy, Tara, Jacky, Frank, Gus, and Poco. Save stuns/knockbacks, chain slows, and deny bushes to punish engages.
Did Star Power or Gear Priorities Shift for Leon and Edgar?
Yes. You now favor survivability: pick damage or reload gears, then speed. For Leon, Invisiheal gains value; Smoke Trails stays map-dependent. For Edgar, Hard Landing improves confirms, but Fisticuffs becomes safer with extra HP. Adjust per mode and lanes.
Conclusion
You didn’t lose Edgar or Leon—they’re still in Brawl Stars. Balance tweaks trimmed their burst and safety, while a tanky, poke-heavy meta made risky dives harder. That’s why “assassins are banned” rumors spread. They’re not weak, just less forgiving, and you’ll need tighter timing and smarter targets to pop off. No other brawlers are secretly removed, and Supercell favors small, steady adjustments. Keep practicing, watch patch notes, and expect future tuning rather than permanent bans or huge reworks.
Gamer. Strategist. Content creator. Since 2023, Soufyan has been decoding the Brawl Stars meta — helping thousands of players master Showdown, climb the ladder, and elevate their gameplay with powerful insights.
Related Blog Posts