All Town Hall Levels (TH1–TH16): Unlocks & Maxes [2025] – BrawlOne
![All Town Hall Levels (TH1–TH16): Unlocks & Maxes [2025]](/assets/img/all-town-hall-levels-2025.webp)
Quick reference for every Town Hall: key unlocks, heroes, and typical max levels so you can plan upgrades smartly.
Table of Contents
If you’re pushing through Town Hall levels 1–16 in 2025, you’ll want a clear snapshot of what unlocks when—and what to max first. Each TH raises storage caps, Lab limits, hero ceilings, and defense tiers, with major shifts at TH12–TH16 thanks to Giga TH upgrades, Siege Machines, pets, and Power Boost perks. We’ll map max hero levels, troop and spell breakpoints, Workshop milestones, and smart upgrade paths—so you don’t waste time or resources...
Town Hall Progression Overview (TH1–TH16)
As you push Town Hall levels from TH1 to TH16, each upgrade unlocks new buildings, defenses, troops, spells, and higher caps for heroes and gear, shaping your strategy and base design. Every town hall level raises ceilings for troops, spells, pets, and siege gear while expanding storage and builder demands. You’ll meet prerequisites before advancing, including building tiers, hero structures, and weaponized cores at higher THs.
From TH7, you first see heroes at th with the Barbarian King, then progressive cap increases each level, with late-game jumps at TH14–TH16. Starting at TH12, the Town Hall fights back (Giga Tesla, then Giga Inferno), adding a defensive burst and death damage. Post-upgrade boosts scale: TH4–6 three days, TH7–9 four days, TH10+ five days—use them to accelerate upgrades and farming efficiently.
Max Hero Levels by Town Hall
Although heroes don’t appear until TH7, their max levels climb at every Town Hall and spike hard in the late game. You’ll unlock the Barbarian King first, then add Queen, Warden, Royal Champion, and Minion Prince across later THs. From TH11 onward, upgrade costs and times surge, so plan Books and Hammers to keep a hero improving during every builder cycle.
At TH15, each hero jumped by +10 levels (BK/Queen 90, Minion Prince 70, Warden 65, RC 40). TH16 immediately unlocks new caps when the Town Hall finishes: BK 95, Queen 95, Minion Prince 80, Warden 70, RC 45—Minion Prince gains +10 here while others get +5.
1) Track Hero Hall gating to see when new max levels open.
2) Prioritize Dark Elixir.
3) Chain upgrades around war schedules.
Max Troop Levels and Laboratory Breakpoints
Even before you queue builders, your offensive ceiling hinges on Laboratory breakpoints tied to Town Hall milestones. Each town hall upgrade bumps max troop levels or unlocks fresh tiers, so laboratory upgrades become your first priority. Major jumps land late: TH14–TH16 often add levels to many troops at once. At TH16, 25 troops gain a level, including the new Thrower from the Barracks, upgradable to level 2, letting you power up multiple armies immediately.
Upgrade the Laboratory as soon as the TH finishes; many new tiers require the Lab at the new level to start. Then sequence upgrades around your core strategies—buff the troops that define your main comps first. Keep builders free for barracks/army camp prerequisites, but funnel research time into your highest-impact troops.
Max Spell Levels and Unlock Order
Your firepower isn’t just about troops—spells set the pace of your attacks, and their caps climb with each Town Hall. You’ll unlock at town hall milestones in a steady arc: early levels grant Lightning and Healing, mid levels add Poison and Revive, and late game brings Recall, Overgrowth, and Ice Block. Each tier raises max spell levels, with many single-level bumps at high THs, especially from TH15 to TH16.
1) Prioritize the Laboratory on arrival at a new TH to access higher max spell levels immediately; upgrades won’t start without the Lab level.
2) Use the temporary Power Boost when you upgrade TH (TH10+ gets 5 days) to raid with new caps while your Lab works.
3) At TH16, seven Home Village spells—Lightning, Healing, Recall, Revive, Poison, Overgrowth, Ice Block—each gain one additional level.
Siege Machines and Workshop Milestones
Once you hit mid-game, Siege Machines redefine how you break bases, and the Workshop becomes the gatekeeper for them. At Town Hall 8 you first unlock siege machines, then each Town Hall adds upgrades and often a new type—progressing from basic Troop Transport concepts to Wall Wrecker and Battle Blimp, then later Siege Barracks, Log Launcher, Flame Flinger, and Troop Launcher.
Plan your Workshop path around Town Hall milestones. Each upgrade lifts machine caps and opens Lab compatibility, letting you push HP, damage, and special abilities—especially in late-game tiers where TH15–TH16 typically add a level each. Some milestones require a minimum Town Hall before you can construct or merge advanced siege machines.
High-level Blacksmith/Workshop unlocks also improve synergies, enabling stronger siege-led compositions and smoother deployment timing.
Hero Equipment and Hero Hall Caps
Siege timing only gets you so far; hero power now hinges on the Hero Hall and the Blacksmith. From TH15–TH16, the hero hall caps and equipment tiers dictate your ceiling. Upgrade the Hero Hall to unlock higher hero levels tied to your Town Hall. At TH16 you immediately unlock full caps: King and Queen 95, Minion Prince 80, Warden 70, Royal Champion 45. Common gear tops out by TH14; from TH15 onward, epic hero equipment becomes your growth path.
1) Plan upgrades: chain Books/Hammers with Hero Hall and Blacksmith levels to prevent idle heroes or gear.
2) Push Blacksmith 9 at TH16 to raise epic hero equipment to level 27; TH15 lifts it to 24.
3) Time hero level pushes with equipment tiers for peak attack windows.
Defensive Buildings: Unlocks and Max Levels
Two milestones define defensive progression: what unlocks at each Town Hall and how high each structure can climb. From TH1–TH16, every town hall step adds defenses or higher caps, so you’ll plan upgrades around prerequisites and time. Most defenses gain at least one level at TH16, and you unlock Ricochet Cannon and Multi-Archer Tower there, both upgraded further afterward.
Weaponized Town Halls begin at TH12 with the Giga Tesla, evolve to Giga Inferno at TH13+, and keep scaling. You’ll see a dedicated Giga/weapon icon on the UI when an upgrade’s available. Supercharge-capable buildings—Builder Hut, Inferno Tower, and resource collectors—can receive temporary Charge tiers, but charges vanish when the building’s upgraded. At late game, merged defenses become mandatory prerequisites, and Hammers can finish key upgrades instantly with no refund needed.
Resource, Army, and Support Structures Maxes
Although defenses set the pace, your Town Hall level also dictates how much you can store, field, and upgrade. Your Town Hall itself holds Gold and Elixir—and from TH7, Dark Elixir—which only spill when the Town Hall falls. As you hit each new tier, storage caps rise, Army Camps expand, and extra Barracks/Workshop slots appear, pushing your deployable strength and training throughput.
1) Resources: Higher town hall levels raise storage limits and production, while the Town Hall boost temporarily increases resource gains after upgrading.
2) Army: Army Camp space scales upward; siege machine access and Barracks types unlock by tier; TH16 adds Thrower and one upgrade level to 25 troops.
3) Support: Laboratory, Spell Factories, Blacksmith, and Pet House gain higher caps; TH16 opens Blacksmith 9 epic levels, seven spell upgrades, two new pets, and pet max 10 for the newcomers.
Smart Upgrade Paths and Time/Cost Planning
Your growing storage caps and army slots only matter if you schedule upgrades to keep your offense ahead of defenses. The moment you hit a new town hall, rush the laborium (Laboratory) upgrade first; troop and spell levels gate your attack ceiling and often outlast building timers. Align builder usage so the Town Hall finish overlaps long hero or lab timers, preserving the TH boost window.
Follow a tiered priority: Tier 1—Laboratory plus key new defenses (Ricochet Cannon/Multi‑Archer). Tier 2—Pet House/Blacksmith and barracks unlocks. Tier 3—heroes and specialized defenses. At TH15–TH16, rotate heroes Queen → Royal Champion → Warden → King, using Books/Hammers on final level spikes. Spend consumables on bottlenecks—Laboratory, Hero Hall, major merges—not storages or traps. This compresses time, cuts cost, and sustains momentum.
Frequently Asked Questions
What Is the Max Level in Archer Queen TH15?
It’s level 90. At TH15, you can push your Archer Queen straight to 90 once the Town Hall upgrades. Stockpile Dark Elixir, plan for long timers, and use Books or Hammers of Heroes to speed upgrades.
How Much Time Does It Take to Max Th16?
Expect several months to max TH16. With no heavy Magic Items, plan roughly 3–9 months. Prioritize Lab, heroes, and key defenses; stagger hero upgrades, farm DE hard, and use Books/Hammers smartly to compress timelines into weeks.
Is Town Hall 17 Coming to Clash of Clans?
Yes. You’ll see Town Hall 17 in Clash of Clans. You’ll merge TH16 with a level 7 Eagle Artillery, unlock Inferno Artillery, and use the new Hero Hall to continue hero upgrades, with stricter merged-defense prerequisites.
How Long Does Town Hall 15 Take to Max Out?
It typically takes several months to max Town Hall 15. You’ll grind long hero and Lab timers; prioritize Queen/Warden, keep builders busy, and use Books/Hammers and Runes smartly to compress timelines to weeks if well-resourced.
Conclusion
You’ve got the full roadmap from TH1 to TH16—what unlocks, what maxes, and when to push heroes, troops, spells, and gear. Use the breakpoints to plan upgrades, prioritize key offense first, and sync Lab, Blacksmith, and Builder time. Grab Siege milestones on schedule, keep storages ready, and exploit Power Boosts after each Town Hall upgrade. If you stay disciplined with smart paths and cost-efficient sequencing, you’ll climb faster, crush raids, and hit max caps without wasted time.
For detailed hero upgrade caps at every Town Hall, check out our full CoC Max Hero Levels 2025 guide — it lists exact levels for the King, Queen, Warden, and Royal Champion so you can plan upgrades alongside your Town Hall progress.

Gamer. Strategist. Content creator. Since 2023, Soufyan has been decoding the Brawl Stars meta — helping thousands of players master Showdown, climb the ladder, and elevate their gameplay with powerful insights.
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